Build

Things to make: from a printer and a board.

Every build here is the same recipe made concrete: a printable body, a recommended brain (sized to the job, never locked to one), its sim twin to train against, and a real policy to run. Start cheap, then climb.

Pick a form

UAVs, rovers, aquatic drones, humanoids, and everything in between.

UAVs

Multirotors and fixed-wing craft that fly on perception, not just radio.

Rovers

Wheeled and tracked robots that navigate, avoid, and manipulate.

Aquatic drones

Surface boats and underwater vehicles for a buoyant, 6-DOF world.

Humanoids

Bipeds and arms: balance and dexterity, the general-purpose form.

Quadrupeds

Four-legged walkers, the iconic Physical AI gait.

Everything between

Grippers, soft robots, sensor rigs, and the odd hybrids you invent.

What every build gives you

Four parts, brain-agnostic.

No design forces a single board. Each one names a recommended brain per budget, a few-dollar microcontroller for the cheap path, an edge-AI module when the policy is heavy.

01

Printable body

STLs and a bill of materials: Bambu / MakerWorld-anchored, printable on any FDM machine.

02

Recommended brain

A sized suggestion from Digital Brains, cheap, mid, and heavy options, never one lock-in.

03

Sim twin

The matching physics model, so you design and train before you print.

04

A policy to run

A real Physical AI model to drive it, ours to start from, or the one you train yourself.

The build library

Live now: every one drivable.

Each design's sim twin is live: drive it in real MuJoCo physics, then take the same commands to hardware. Cheapest and most community-ready first.